![]() ![]() The last version was released in August 2021. *Edited: forgot to add the last 2 sections in original comment data archival, cinematography, bandwidth limitations, etc.) There are many more applications for HEVC than just end-user consumption (e.g. HEVC is more useful and popular than you think, please don't assume and generalize the rest of the world just because you personally don't see a lot of it in your own life. Technically, H.265 is growing faster than H.264 did, which had less than 10% market share when it was 6 years old (2009, first approved standard was in 2003) before it exploded in popularity to 54% market share over the course of 9 months in 2010 (7 years old). That may not be dominant but it is not what you would call low. The most up-to-date figure we have for market share (again, according to your source) is mid 2019 (6 years old) at 43%. Minus any software engineering challenges, utilizing H.265 is exactly the same as H.264.įurthermore, as of this comment HEVC is 7 years old (first approved standard was in 2013). twitch, adobe premiere, DISCORD.) Discord implementation of HEVC would not involve patents or licensing. ![]() smart TV's with H.265 support) but not for software-only products (e.g. In other words, royalty is charged for products that have both software and hardware components (e.g. "HEVC Advance made an exception that specifically waives the royalties on software-only implementations (both decoders and encoders) when not bundled with hardware." ![]() ![]() I don't think you fully understood the source you cited. "The licensing cost and the patent pools are such a minefield that HEVC is not widely used on the Internet." ![]()
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